PRF750 - Gamification in the College Classroom
Présentation
Sommaire
- Cycle
- 2e cycle
- Crédits
- 2 crédits
- Faculté ou centre
- Faculté d'éducation
- Trimestres *
- Hiver 2025
Cible(s) de formation
Determine when and how to use various types of games in their classes. Develop the strategies and tools required to use games in an intentional, well-planned, meaningful way.
Contenu
This course seeks to foster an understanding of the issues related to the gamification of learning as well as playful interactivity in the college classroom. To do this, students will design learning situations based upon the principles of gamification, play, and/or interactivity. Students will also reflect upon a number of issues related to the integration of digital, and non-digital, interactive tools (e.g., digital ethics).
* Sujet à changement