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PRF750 - Gamification in the College Classroom

Présentation

Sommaire

Cycle
2e cycle
Crédits
2 crédits
Faculté ou centre
Faculté d'éducation
Trimestres *
Hiver 2025

Cible(s) de formation

Determine when and how to use various types of games in their classes. Develop the strategies and tools required to use games in an intentional, well-planned, meaningful way.

Contenu

This course seeks to foster an understanding of the issues related to the gamification of learning as well as playful interactivity in the college classroom. To do this, students will design learning situations based upon the principles of gamification, play, and/or interactivity. Students will also reflect upon a number of issues related to the integration of digital, and non-digital, interactive tools (e.g., digital ethics).


* Sujet à changement